Archive for February, 2012

Creating A Character Walk Cycle in Maya

Here is a rough description of what I did in order to create a walk cycle! After some research: Games Usually walk cycles that stay in one spot are used in games. Having the whole object parented to a root object, then simply moving the root object through the scene, readjusting the feet so that [...]

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Assignment 1 Playblast

Animating frame by frame is hard! skipped a few frames , resulting in jerking animation.   Jasper Phua Kai Wen Games Entertainment Tech C260 Temasek Polytechnic

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3DVA_WK5 Weight Part 2_Exercise

Reflection: Firstly animating the bigDog is much harder than it seems, no idea why the exported playblast is jerky. Anyway here is a list of things that I have learnt while animating the bigDog. Comparative Anatomy: An animal walks in basically the same pattern as a human crawls. Imagine that you are crawling and then [...]

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3DVA_WK5 Weight Part 1_Exercise 1

bigDog! Exercise 1: i) The sequence of leg movement is always BR-FL, BL-FR, FR-BL, FL-BR. It is always the opposite legs, diagonally that moves in unison. ii)First of all notice because of its leg movement BR-FL, BL-FR, FR-BL, FL-BR, at any one time there is always 2 feet of the opposite and diagonal ends on [...]

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